
Metin2 oyun alanı questi
İçindekiler
state start beginfunction enter_level (vnum1,vnum2)lv_range={}lv_range[1] ={15,39}lv_range[2] ={40,64}lv_range[3] ={65,84}lv_range[4] ={85,99}lv_range[5] ={100,105}lv_range[6] ={100,120}return lv_range [vnum1][vnum2]endfunction warp_to_map(modu)if modu == 1 thenpc.warp(903*100, 83*100, 200)elseif modu == 2 thenpc.warp(1025*100, 95*100, 200)elsepc.warp(959*100, 176*100, 200)endendfunction check_limit()if game.get_event_flag("event_map_login_counter") == game.get_event_flag("event_map_player_max") thenreturn 0elsereturn 1endendfunction player_dialog()if pc.get_map_index() == 200 thensay_title(gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._020_say)
local sub_sel = select (gameforge.locale.yes, gameforge.locale.no)
if sub_sel == 2 thenreturnend
warp_to_village()
local counter = game.get_event_flag("event_map_login_counter")game.set_event_flag("event_map_login_counter", counter-1)end
if game.get_event_flag("event_map_active") == 0 thensay(locale.forked_man_say_cant)elsesay_title(gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._030_say)
local s = select(locale.forked_enter, locale.forked_no_enter)local min = game.get_event_flag("event_map_level_min")local max = game.get_event_flag("event_map_level_max")local empire = game.get_event_flag("event_map_empire")
if s == 1 thenif pc.level < min or pc.level > max thensay_title(gameforge.entry_event_map._010_sayTitle)say_reward(string.format(gameforge.entry_event_map._040_say, min, max))returnendif pc.get_empire() != empire and empire != 0 thensay_title(gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._050_say)returnend
if entry_event_map.check_limit() == 0 thensay_title(gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._060_say)returnend
say_title(gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._070_say)
if empire == 0 then entry_event_map.warp_to_map(pc.get_empire())else local modu = math.mod(pc.get_player_id(),2)entry_event_map.warp_to_map(modu)end
endendendfunction gm_exit_check()if pc.get_map_index() == 200 and pc.get_gm_level()== 5 thenreturn 1elsereturn 0endend
when login or enter beginif pc.get_map_index() == 200 thenif game.get_event_flag("event_map_active") == 0 then warp_to_village()endlocal counter = game.get_event_flag("event_map_login_counter")game.set_event_flag("event_map_login_counter", counter+1)endendwhen 11001.chat.gameforge.entry_event_map._080_npcChat or 11003.chat.gameforge.entry_event_map._080_npcChat or 11005.chat.gameforge.entry_event_map._080_npcChat with game.get_event_flag("event_map_active") == 1 beginentry_event_map.player_dialog()end
when 11001.chat.gameforge.entry_event_map._090_npcChat or 11003.chat.gameforge.entry_event_map._090_npcChat or 11005.chat.gameforge.entry_event_map._090_npcChat with pc.get_gm_level()== 5 beginlocal s = select(gameforge.entry_event_map._100_select, gameforge.entry_event_map._110_select, gameforge.entry_event_map._120_select, gameforge.locale.cancel)if s == 3 thenif entry_event_map.gm_exit_check() == 1 thensay_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._130_say)-- reset all setting for this event and nobody can enter itgame.set_event_flag("event_map_active", 0)game.set_event_flag("event_map_choice", 0)game.set_event_flag("event_map_level_min", 0)game.set_event_flag("event_map_level_max", 0)game.set_event_flag("event_map_player_max",0)game.set_event_flag("event_map_empire", 0)game.set_event_flag("event_map_login_counter",0)-- teleport all out from the mapwarp_all_to_village(200, 30)elsesay_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._140_say)returnendendif s == 1 thensay_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._150_say)local choice = select ("1> min "..entry_event_map.enter_level(1,1).." max "..entry_event_map.enter_level(1,2),"2> min "..entry_event_map.enter_level(2,1).." max "..entry_event_map.enter_level(2,2), "3> min "..entry_event_map.enter_level(3,1).." max "..entry_event_map.enter_level(3,2), "4> min "..entry_event_map.enter_level(4,1).." max "..entry_event_map.enter_level(4,2), "5> min "..entry_event_map.enter_level(5,1).." max "..entry_event_map.enter_level(5,2), "5> min "..entry_event_map.enter_level(6,1).." max "..entry_event_map.enter_level(6,2), gameforge.locale.cancel)if choice == 6 then return endsay_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._160_say)local amount_choice = input_number(gameforge.entry_event_map._240_say)
if amount_choice > 200 or amount_choice <= 0 thensay_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._250_say)returnendlocal empire_names ={[0] = gameforge.priv_empire._33_array,[1] = gameforge.locale.empire_names_2,[2] = gameforge.locale.empire_names_3,[3] = gameforge.locale.empire_names_4,}
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._170_say)local kingdom_sub_set = select(empire_names[1], empire_names[2], empire_names[3], empire_names[0], gameforge.locale.cancel)
if kingdom_sub_set == 5 then return endif kingdom_sub_set == 4 then kingdom_sub_set = 0 end
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)say(gameforge.entry_event_map._180_say)say(gameforge.entry_event_map._190_say .. " " .. entry_event_map.enter_level(choice,1).. " - " ..entry_event_map.enter_level(choice,2))say(gameforge.entry_event_map._200_say .. " " .. amount_choice)say(gameforge.entry_event_map._210_say .. " " .. empire_names[kingdom_sub_set])
local t = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)if t == 2 then return end
game.set_event_flag("event_map_active", 1) game.set_event_flag("event_map_choice", choice)game.set_event_flag("event_map_level_min",entry_event_map.enter_level(choice,1))game.set_event_flag("event_map_level_max",entry_event_map.enter_level(choice,2))game.set_event_flag("event_map_player_max",amount_choice)game.set_event_flag("event_map_empire", kingdom_sub_set)if kingdom_sub_set == 0 thennotice_multiline(string.format(gameforge.entry_event_map._220_notice_all, entry_event_map.enter_level(choice,1),entry_event_map.enter_level(choice,2)),notice_all) elsenotice_multiline(string.format(gameforge.entry_event_map._230_notice_all, empire_names[kingdom_sub_set], entry_event_map.enter_level(choice,1),entry_event_map.enter_level(choice,2)),notice_all) endelseif s== 2 thengame.set_event_flag("event_map_active", 0)game.set_event_flag("event_map_choice", 0)game.set_event_flag("event_map_level_min", 0)game.set_event_flag("event_map_level_max", 0)game.set_event_flag("event_map_player_max",0)game.set_event_flag("event_map_empire", 0)game.set_event_flag("event_map_login_counter",0)endendend
0850 780 4800
Bilgi Bankası
Destek Sistemi
Giriş Yap
Hesap Oluştur